Answer by RonHiler
Here is the code that you want function PlayerAnims() { if (PlayerState == 0) { PlayerAnimSec.animation.CrossFade("IDLE ANIMATION"); } else if (PlayerState == 1) {...
View ArticleAnswer by RonHiler
By my understanding (and I could be wrong), these links are maintained via the .meta files when you use outside source control. So I guess the question is, do you have meta files activated?...
View ArticleAnswer by RonHiler
You need to come up with some kind of relationship between the Melee level and the damage you want the player to be doing. That is entirely game dependent. But for example, say you want the player to...
View Article